![]() ![]() Awakened Deciduous Tree ĭesign Note: This subrace uses the large player characters and oversized rules.Ībility Score Increase. ![]() Intelligence is your spellcasting modifier for it. Prickle Bush: Creatures have disadvantage on rolls made to grapple you, and you have advantage on checks made to escape a grapple.īerry Bush: You can cast the Goodberry spell once with this trait, requiring no components or slots, and regaining the ability to do so once you complete a long rest. Additionally, the damage type changes from bludgeoning to slashing. You can use your Dexterity modifier instead of your Strength modifier when you make unarmed strikes with your limbs. Additionally, you can attempt to hide when only lightly obscured by foliage or undergrowth. Choose from awakened shrub, awakened deciduous tree, awakened evergreen, awakened succulent, or awakened fungus. You can speak, read, and write Common and one other language of your choice (that your creator knew). Medium armor must be specifically tailored to fit you. Your body is ill-suited for rigid clothing and armor. Creatures that approach you while you are not moving can make a DC 18 Wisdom ( Insight) check to determine that you are sentient. If you remain motionless, you are indistinguishable from a regular plant. You can make unarmed strikes with them, dealing 1d4 bludgeoning + your Strength modifier bludgeoning damage. You can hold your breath for up to 1 hour, as you do not breathe like a creature does. Instead, you root yourself in the ground (if you can) and remain in an idle state for 4 hours, during which you receive all the benefits of a long rest. You also do not require sleep, and magic cannot render you unconscious. ![]() You still require water, but do not ingest it rather, you soak it up through your roots. If you spend at least 1 hour a day in direct sunlight, you are nourished as much as 1 day's worth of rations. For example, if you were hit by a Fireball spell, you would take 48 fire damage on a failed save or 24 on a successful one, rather than 8d6. Attacks that deal fire damage deal their maximum amount against you. Your type is considered plant instead of humanoid. Some follow the alignment of the caster that created them. Awakened plants tend toward Neutral alignment. Smaller plants may live for a number of decades, and larger ones for a number of centuries. Awakened plants are "born" after they are awakened, and live as long as the plant they once were. Ordinary plants given sentience and mobility by the Awaken spell or similar magic. Names: Barky, Brown, Flora, Herb, Needles, Sap, Scruffy Since they are plants, awakened plants have no true gender. ![]() They like names that highlight their natural features, or names that are botanical puns. Either way, their heaving limbs and lashing vines can prove deadly weapons.Īwakened plants are sometimes given names by their creators, but oftentimes come up with their own. Awakened plants are notably one-sided in their views of violence: Pacifistic or brutal. Some awakened plants may have questions about the reason they were created, which is most often what directs them towards humanoids. They seek to understand as much as they can about the world. They are called to natural landscapes, especially forests, jungles, and farmland, where plants are abundant. Most simply wander away and tend to their own business.Īwakened plants generally don't seem like the brightest folk, but beneath their leaves and vines is a mind that is constantly at work. Some go on as companions of their caster fathers and mothers, but others may turn on their masters. For 30 days, the plant follows and tends to the needs of its creator mindlessly, but after that time period ends, the plant is given free will. Though they do not have eyes or ears, awakened plants can see and hear.Īwakened plants are created by the Awaken spell. They can bend the tips of their appendages like fingers to grab and operate objects just as any creature with hands would. Their roots, vines, or creepers form tendril-like legs that give the plants rudimentary locomotion, and their branches or similar appendages form arms. Awakened plants resemble the ordinary plants they once were, but with a twist. ![]()
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